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E-democracy: improving political representation with blockchain voting
This academic paper explores how blockchain voting is superior in procedural legitimacy to traditional voting, even when accounting for counterarguments like choice overload and minority exclusion.
This academic paper explores how blockchain voting is superior in procedural legitimacy to traditional voting, even when accounting for counterarguments like choice overload and minority exclusion.
E-democracy: improving political representation with blockchain voting
This academic paper explores how blockchain voting is superior in procedural legitimacy to traditional voting, even when accounting for counterarguments like choice overload and minority exclusion.


Self-governance is a fundamental tenet of democracy. Representative democracies, systems of government in which people elect representatives to vote on legislation on their behalf, are meant as mechanisms for achieving the ideal of self-rule at scale. They empower individuals to participate in governance by selecting agents through regular elections who then represent their interests in the legislative process. Legislatures in liberal democracies are set up with systems of representation to ensure that political deliberation and decision-making reflect the experiences and preferences of different groups it represents.Direct democracy, on the other hand, is a system of government in which each individual can vote directly on government laws and policies. The functions of government are still executed by elected officials, yet they do not hold the legislative power. This system embodies a superior form of democratic representation as it removes the intermediaries between government and individual citizens. Ancient Greece was home to the first directly governed democratic city-state: Athens. The Athenian government was run by direct citizen input via assemblies in which people voted on laws, lottery-selected councils that ran daily government functions, and large 200–1000 people lottery-selected jury courts that controlled administration of justice in trials of lawbreakers (Desjardins, 2019; Lambert, 2018). It is argued that the increased size and complexity of modern societies make direct democracy impractical for modern day governance. At the core of this argument is the idea that the logistical constraints of millions of people voting on thousands of issues and policies would make assemblies or ballot voting impossible. Over the past decade, however, widespread Internet access and the emergence of secure data transmission technologies challenge the assumption that direct democracy is infeasible at scale. The use of information and communication technologies to facilitate direct citizen input in legislative decision-making via electronic voting could give rise to a new form of direct democracy: Electronic Democracy (E-democracy). Such a system could replace representative democracy by overcoming the constraint of direct legislative voting at the scale of modern societies, thereby enabling governance that is more democratically representative of citizens’ will and society with maximal individual self-determination in politics. In this paper, I will argue that E-democracy that allows citizens to exercise legislative powers via direct blockchain-based voting and utilizes consensus-generating digital platforms for civic deliberations is superior to representative democracy in increasing democratic representation by solving the challenges of logistics in voting, corruption, and partisanship. Furthermore, this superiority holds even when the challenges of minority exclusion and choice overload are introduced.
Part I: Blockchain
as a technology enabling direct voting across very large and complex modern societies

Direct voting enables individual citizens to better express their political will. It helps forgo the challenges of democratic representation faced by legislatures in representative democracies by removing the mediators from the decision-making process. Until recently, the implementation of a direct voting system at the level of modern societies — administering and counting the votes of citizens on all legislative policies and decisions — was practically impossible. In the recent decade blockchain technology emerged as a strong candidate for solving the logistical challenges of direct voting at scale. Blockchain is a type of distributed technology that enables a ledger (database) of transaction records to be maintained by a network of independent computers without any of them having a centralized control over the information storage. Each transaction is permanently stored and verified by a number of random network validators (Walport, 2015). Each vote administered via blockchain system would be recorded as a transaction block on a publicly owned decentralized digital ledger. A network of computers of individual citizens would validate that the transaction occurred and permanently store the block on the blockchain network. While the record of the transaction will be available, its content would be secured by cryptography (Hayes, 2021). Blockchain operations are typically powered by individuals who share the computing power of their devices in exchange for some form of monetary reward. Similarly to how vote counters are compensated for their help in administering the elections, the individual citizens could be compensated from the budget for maintaining the network. As blockchain technology continues to improve, the cost of transactions will continue to decrease, making it a plausible and cost-effective solution for frequent voting of large numbers of individuals.

Above table summarizes how blockchain technology accommodates essential procedural challenges such as bad agent problem and lack of transparency in a superior fashion to traditional secret ballot and other forms of digital voting. Methods utilized for counting votes play a determinative role in the outcome of elections. In representative democracies traditional voting happens on ballots that are counted manually. This creates a bias towards simpler choice structures and vote counting methods. For example, the electorate could be prompted to choose between multiple available options and the option that gained the highest number of votes is then chosen (first past the post system). This decision-making process would result in an unrepresentative legislature as the laws are decided by the minority preference. Electronic voting could better account for the representational challenges in voting decisions by enabling implementation of more sophisticated voting calculation mechanisms such as quadratic voting (QV). In the QV method, individuals have a limited number of votes that they can distribute among competing decisions. Voters can express their degree of preference for each of the choices by allocating more of the votes towards the issues they care about. The voting calculation mechanism enables minority groups with strong preference to outweigh the majority with weak preferences, thus solving for the challenges of counter-majoritarian difficulty. However, the voting calculation additionally imposes a quadratic cost for each additional vote cast, thus diminishing the utility of allocating all votes to a single issue and penalizing extreme preferences (Lalley & Weyl, 2018).
Part II: Addressing the challenge of corruption in legislative decision-making


Self-governance is a fundamental tenet of democracy. Representative democracies, systems of government in which people elect representatives to vote on legislation on their behalf, are meant as mechanisms for achieving the ideal of self-rule at scale. They empower individuals to participate in governance by selecting agents through regular elections who then represent their interests in the legislative process. Legislatures in liberal democracies are set up with systems of representation to ensure that political deliberation and decision-making reflect the experiences and preferences of different groups it represents.Direct democracy, on the other hand, is a system of government in which each individual can vote directly on government laws and policies. The functions of government are still executed by elected officials, yet they do not hold the legislative power. This system embodies a superior form of democratic representation as it removes the intermediaries between government and individual citizens. Ancient Greece was home to the first directly governed democratic city-state: Athens. The Athenian government was run by direct citizen input via assemblies in which people voted on laws, lottery-selected councils that ran daily government functions, and large 200–1000 people lottery-selected jury courts that controlled administration of justice in trials of lawbreakers (Desjardins, 2019; Lambert, 2018). It is argued that the increased size and complexity of modern societies make direct democracy impractical for modern day governance. At the core of this argument is the idea that the logistical constraints of millions of people voting on thousands of issues and policies would make assemblies or ballot voting impossible. Over the past decade, however, widespread Internet access and the emergence of secure data transmission technologies challenge the assumption that direct democracy is infeasible at scale. The use of information and communication technologies to facilitate direct citizen input in legislative decision-making via electronic voting could give rise to a new form of direct democracy: Electronic Democracy (E-democracy). Such a system could replace representative democracy by overcoming the constraint of direct legislative voting at the scale of modern societies, thereby enabling governance that is more democratically representative of citizens’ will and society with maximal individual self-determination in politics. In this paper, I will argue that E-democracy that allows citizens to exercise legislative powers via direct blockchain-based voting and utilizes consensus-generating digital platforms for civic deliberations is superior to representative democracy in increasing democratic representation by solving the challenges of logistics in voting, corruption, and partisanship. Furthermore, this superiority holds even when the challenges of minority exclusion and choice overload are introduced.
Part I: Blockchain
as a technology enabling direct voting across very large and complex modern societies

Direct voting enables individual citizens to better express their political will. It helps forgo the challenges of democratic representation faced by legislatures in representative democracies by removing the mediators from the decision-making process. Until recently, the implementation of a direct voting system at the level of modern societies — administering and counting the votes of citizens on all legislative policies and decisions — was practically impossible. In the recent decade blockchain technology emerged as a strong candidate for solving the logistical challenges of direct voting at scale. Blockchain is a type of distributed technology that enables a ledger (database) of transaction records to be maintained by a network of independent computers without any of them having a centralized control over the information storage. Each transaction is permanently stored and verified by a number of random network validators (Walport, 2015). Each vote administered via blockchain system would be recorded as a transaction block on a publicly owned decentralized digital ledger. A network of computers of individual citizens would validate that the transaction occurred and permanently store the block on the blockchain network. While the record of the transaction will be available, its content would be secured by cryptography (Hayes, 2021). Blockchain operations are typically powered by individuals who share the computing power of their devices in exchange for some form of monetary reward. Similarly to how vote counters are compensated for their help in administering the elections, the individual citizens could be compensated from the budget for maintaining the network. As blockchain technology continues to improve, the cost of transactions will continue to decrease, making it a plausible and cost-effective solution for frequent voting of large numbers of individuals.

Above table summarizes how blockchain technology accommodates essential procedural challenges such as bad agent problem and lack of transparency in a superior fashion to traditional secret ballot and other forms of digital voting. Methods utilized for counting votes play a determinative role in the outcome of elections. In representative democracies traditional voting happens on ballots that are counted manually. This creates a bias towards simpler choice structures and vote counting methods. For example, the electorate could be prompted to choose between multiple available options and the option that gained the highest number of votes is then chosen (first past the post system). This decision-making process would result in an unrepresentative legislature as the laws are decided by the minority preference. Electronic voting could better account for the representational challenges in voting decisions by enabling implementation of more sophisticated voting calculation mechanisms such as quadratic voting (QV). In the QV method, individuals have a limited number of votes that they can distribute among competing decisions. Voters can express their degree of preference for each of the choices by allocating more of the votes towards the issues they care about. The voting calculation mechanism enables minority groups with strong preference to outweigh the majority with weak preferences, thus solving for the challenges of counter-majoritarian difficulty. However, the voting calculation additionally imposes a quadratic cost for each additional vote cast, thus diminishing the utility of allocating all votes to a single issue and penalizing extreme preferences (Lalley & Weyl, 2018).
Part II: Addressing the challenge of corruption in legislative decision-making

Representative democracies rely on the idea of democratic representation — all groups in a society should have proportional representation in the legislature so that political deliberation and decision-making reflect the experiences and sentiments of different groups it represents. Legal philosophers like Waldron note corruption as one of the “pathologies” of electoral systems, yet argue that in healthy functional democracies, existing processes are sufficiently legitimate, and this challenge shouldn’t be of significant threat to democratic representation. If electoral mechanisms that operate with some forms of corruption are argued to translate into a well-representative legislature and are sufficiently legitimate in representative democracies, then electoral and legislative decision-making without such pathologies in an E-democratic system could claim a higher degree of representation and legitimacy.
In representative democracies, elected legislators have to restrain their self-interest to represent their constituents. If the conditions for corruption are favorable such that costs of engaging in corrupt behaviors are low and the reward is high, then such self-restraint is unlikely. During their term in office, representatives might be tempted by bribery, lobbying, and the need to return favors to patrons in addition to their own intrinsic motivations for engaging in corrupt behaviors. Corruption in legislative decision-making minimizes representation as the decisions made on the behalf of the people are deliberately not representative of people’s will. In addition, when the legislature is considered corrupt, some citizens might be disincentivized from engaging in electoral processes as the efforts of participation do not pay off via reflection in political outcomes. This further reduces representation of popular will in legislation.
Direct voting system solves this challenge. First, the removal of intermediaries will guarantee that the will of individual citizens is not directly affected by third-party motivation without their consent. Second, in the event some citizens choose to engage in corrupt behaviors, it will not have secondary effects on the voting of another citizen. Some potential counterarguments could suggest that lobbying and bribing is easier to execute at the level of individual citizens, thus legislative decision-making in an E-democracy would be inferior to that made in representative democracy. First, representatives could be constrained by moral standards — as public servants they have a duty to operate with integrity and reflect the decision of their constituents. Individual citizens voting in a direct election are not subject to any such duty and are justified to make decisions in their self-interest, including accepting bribes and voting on decisions that don’t resonate with intrinsically-desired political outcomes. Secondly, when the actions of legislators in representative democracy fail to uphold their public duties, they become punishable. The smaller size of the representative legislature enables the establishment of anti-corruption institutions and civic groups that could monitor, identify, and punish corrupt behaviors. Such a system of monitoring is impossible at the scale of millions of citizens.
I would argue that the scale of E-democratic voting would make corruption an unlikely threat to democratic representation. First, as millions of people vote on thousands of issues, agents that want to exert power over government activity by bribing or lobbying citizens, will have to choose a select few issues to focus their limited resources on. As such, it’s implausible to assume that all of the policies and laws could be subjected to corrupt influences and fail to represent the popular will. Second, even if some agent attempts to focus their resources on influencing one single decision by bribing thousands of individual voters, it will not have a significant effect on the democratic representativeness of the outcome. To change the outcome of the vote cast by millions of voters, a significant portion of them will have to be bribed which is practically impossible.
In contrast, the corruption of one legislator in representative democracy has implications for democratic representation of thousands of voters that elected them. A counter-argument could appeal to the emergence of social media as an enabler of lobbying at scale. When this assumption is entertained in the context of the representative legislature, implications for democratic representation become more significant than for an E-democratic system. For example, citizens could be influenced by social media content engineered to emotionally manipulate them into choosing a certain representative. Candidates who engage in unethical manipulation would likely further engage in corruption during their term in office. As a result, the interests of manipulated citizens will remain underrepresented in policymaking at least until the next election. In comparison, the impact of such manipulations in E-democracy would be limited to specific legislative topics and points in time.
Part III. Eliminating representation challenges of partisanship struggle by introducing an independent consensus-generation alternative
Part III. Eliminating representation challenges of partisanship struggle by introducing an independent consensus-generation alternative


Political parties are the only formal groups created with the deliberate purpose of gaining political power to influence democratic governance. They are argued to be essential to the functioning of democratic systems because of their role in aggregating consensus from wide spectrums of options and interests (Fossum, 2018). In the legislature, the presence of political parties enables majoritarian ruling on policies, thus enhancing the perceived legitimacy of laws and subsequently obedience. Existence of parties, however, significantly limits democratic representation. First, as parties dominate the political landscape, they reduce the chances of independent candidates entering the legislature, thus limiting the array of representative options available to citizens. Second, as candidates associate with a given party, their decision-making becomes limited by party agendas, and less responsive to the various interests of their constituents. This issue becomes exacerbated when party agendas are built on partisanship, a commitment to support the views and policies of the political party they affiliate with and oppose the policies made by other parties (Drutman, 2017). The association between citizens, parties, and candidates becomes grounded in contentious topics rather than descriptive or formalistic representations. Overtime, competition between parties might translate into the polarization of political views in civil society. Partisanship, therefore, not only diminishes the extent to which popular will is reflected in the legislative decision-making, but also introduces a negative spillover effect of the non-representative power struggles on societal attitudes.
E-democracy is therefore preferable, as it enables any citizens to input their interests and opinions into the policy-making process via direct voting, and such input will be unconstrained by established political power structures and their partisanship agendas. The key challenge to this system would be to reconcile the interests and opinions of millions of voters into the consensus categories that citizens could vote on. If an alternative consensus-generation method exists, then the argument that the negative effect of party politics in representative democracy is a necessary compromise between democratic representation and a functioning legitimate legislative system, loses its validity.
One method for generating majority consensus on issues could be via the use of opinion surveys. Citizens could be presented with a diverse set of sentiments towards a policy issue that they could support or disagree with. Advanced statistics and machine learning could then be used to identify different opinion groups and arrive at the shared sentiment. For example, in 2015 Taiwan has used similar methodology to generate consensus on a controversial issue surrounding the lack of transportation-related regulatory requirements for technology company Uber. Analysis of the opinion survey identified four major opinion groups — taxi drivers, UberX drivers, UberX passengers and non-UberX passengers — and was able to pinpoint the 95% shared sentiment among all the groups: “legislative decision should leverage the opportunity to challenge the taxi industry to improve their management & quality control system, so that drivers & riders would enjoy the same quality service as UberX” (Hsiao et al., 2018). This example highlights two major ideas — consensus-generating technology exists and it could be used to identify major opinion groups as well as highlight the common ground the supermajority of all citizens would subscribe to. This technology could be further implemented at scale as the cost of opinion polling and the computational power needed for associated analyses are low. Consensus identified via opinion polls could be further developed in political deliberations via online referendum.
Furthermore, unless the right to association is explicitly taken away, there is no reason to assume that citizens will not associate in informal groups based on shared political interests. Citizens in E-democracy who want to advance their interests will be motivated to seek out others with the same views to advance shared mobilization objectives. With widespread use of social media, the barriers to self-organization and political participation became lower, further enabling such association. Existence of consensus-generating technologies and self-organized interest groups should be sufficient to aggregate diverse political views, supporting a disuassive case against the necessity of formal political parties to the functioning of modern legislatures.
Political parties are the only formal groups created with the deliberate purpose of gaining political power to influence democratic governance. They are argued to be essential to the functioning of democratic systems because of their role in aggregating consensus from wide spectrums of options and interests (Fossum, 2018). In the legislature, the presence of political parties enables majoritarian ruling on policies, thus enhancing the perceived legitimacy of laws and subsequently obedience. Existence of parties, however, significantly limits democratic representation. First, as parties dominate the political landscape, they reduce the chances of independent candidates entering the legislature, thus limiting the array of representative options available to citizens. Second, as candidates associate with a given party, their decision-making becomes limited by party agendas, and less responsive to the various interests of their constituents. This issue becomes exacerbated when party agendas are built on partisanship, a commitment to support the views and policies of the political party they affiliate with and oppose the policies made by other parties (Drutman, 2017). The association between citizens, parties, and candidates becomes grounded in contentious topics rather than descriptive or formalistic representations. Overtime, competition between parties might translate into the polarization of political views in civil society. Partisanship, therefore, not only diminishes the extent to which popular will is reflected in the legislative decision-making, but also introduces a negative spillover effect of the non-representative power struggles on societal attitudes.
E-democracy is therefore preferable, as it enables any citizens to input their interests and opinions into the policy-making process via direct voting, and such input will be unconstrained by established political power structures and their partisanship agendas. The key challenge to this system would be to reconcile the interests and opinions of millions of voters into the consensus categories that citizens could vote on. If an alternative consensus-generation method exists, then the argument that the negative effect of party politics in representative democracy is a necessary compromise between democratic representation and a functioning legitimate legislative system, loses its validity.
One method for generating majority consensus on issues could be via the use of opinion surveys. Citizens could be presented with a diverse set of sentiments towards a policy issue that they could support or disagree with. Advanced statistics and machine learning could then be used to identify different opinion groups and arrive at the shared sentiment. For example, in 2015 Taiwan has used similar methodology to generate consensus on a controversial issue surrounding the lack of transportation-related regulatory requirements for technology company Uber. Analysis of the opinion survey identified four major opinion groups — taxi drivers, UberX drivers, UberX passengers and non-UberX passengers — and was able to pinpoint the 95% shared sentiment among all the groups: “legislative decision should leverage the opportunity to challenge the taxi industry to improve their management & quality control system, so that drivers & riders would enjoy the same quality service as UberX” (Hsiao et al., 2018). This example highlights two major ideas — consensus-generating technology exists and it could be used to identify major opinion groups as well as highlight the common ground the supermajority of all citizens would subscribe to. This technology could be further implemented at scale as the cost of opinion polling and the computational power needed for associated analyses are low. Consensus identified via opinion polls could be further developed in political deliberations via online referendum.
Furthermore, unless the right to association is explicitly taken away, there is no reason to assume that citizens will not associate in informal groups based on shared political interests. Citizens in E-democracy who want to advance their interests will be motivated to seek out others with the same views to advance shared mobilization objectives. With widespread use of social media, the barriers to self-organization and political participation became lower, further enabling such association. Existence of consensus-generating technologies and self-organized interest groups should be sufficient to aggregate diverse political views, supporting a disuassive case against the necessity of formal political parties to the functioning of modern legislatures.
Part IV. Addressing key challenges of E-democracy: exclusion of minority voters and choice overload
Part IV. Addressing key challenges of E-democracy: exclusion of minority voters and choice overload


Exclusion of minority voters
Even if the perfect direct voting system is implemented, it will fail to advance democratic representation if some voters are constrained from participating. In such a case, representative democracy might be better as it could be set up with systems of minority representation. To address this concern, I will first respond to the idea of existing democracies as enabling minority representation. In most representative democracies, legislators are well-spoken political leaders who can allude to the interests of different groups in a society. Most electoral systems require candidates for the legislature to prove a certain level of initial public support and sometimes be a member of a political party to qualify for elections. These minimal criteria favor candidates with political competence and more resources. These resources could be financial or social capital enabling support from established parties or simply the time and persuasive capacity needed to gather sufficient public support to qualify for elections. As such, there’s a clear threshold to public participation. This means that actors with more privilege have higher chances of becoming legislators. When the legislative body is composed of primarily privileged elites, marginalized groups do not get sufficient representation. Even if legislators are well-meaning and allude to the interests of these groups, they cannot truly understand their experience and represent them as well as direct members of these groups could. Therefore, a system in which minority citizens can cast direct votes on policies they feel strongly about will always be superior in terms of representation.To cast votes, in E-democracy, citizens will need access to a working internet and a mobile or computer device. In developed countries, many public buildings such as libraries already provide free access to the internet and computers. While initially resource-intensive, it is plausible to ensure that for any given geographical range, citizens have access to free voting polls. This indeed will not solve the challenge of inequality as citizens from poorer socioeconomic backgrounds will remain constrained by time and livelihood obligations from participation in all voting initiatives. This challenge, however, could be extended to representative democracies, whereas citizens from disadvantaged backgrounds don’t have the resources to participate in political mobilization and other methods of exerting pressure on representatives to ensure that legislative decisions are representative of their interests.Assuming people can only afford to vote every few years for the representative without the capacity to monitor or influence the decisions of that representative via political mobilization, their interests would not be well-represented in the legislature. Then, it could be argued that even if citizens in direct E-democracy vote less frequently than more well-off citizens, their interests could still be better reflected than in representative democracies.
Choice overload & voter apathy
Another major criticism of direct voting is that citizens might be overwhelmed by the number of decisions they have to vote on, over time developing voter apathy. As the participation in voting reduces, so does the democratic representation of the voting outcomes. I would argue that the challenge of choice overload could be solved within the framework of E-democracy by introducing elements of liquid representation and therefore is insufficient to reject the former in favor of representative democracy. Citizens in an E-democratic state could transfer their right to vote to a number of representatives. This transfer is liquid such that it can be revoked at any time. In addition, any decision made by a representative could be vetoed by a direct vote of the individual (Valsangiacomo, 2021).Blockchain technology could effectively trace these transactions in a secure and encrypted manner, as well as facilitate the fairness of the process by ensuring that each individual is limited to a single input in a given voting process. The democratic representation of the outcomes produced by the system of liquid vote transferring are superior to that achieved in representative democracy. First, the former enables citizens to choose different representatives for different types of issues. Compared to a traditional legislature in which citizens generally get to vote on one representative, the choice of multiple representatives could enhance both the descriptive and formal representation. For example, for socio-economic policies, individual voters could choose to be represented by people who share the same gender or ethnic background, while for technology-related regulation, they could choose individuals with advanced technical qualifications. Second, retaining the right to direct input via the capacity to override the choice of their representatives would ensure that citizens can correct the instances when their interests are misrepresented.
References


Lambert, K. (2018). Law and Courts in Ancient Athens: A Brief Overview. https://kosmossociety.chs.harvard.edu/law-and-courts-in-ancient-athens-a-brief-overview/
Walport, M. (2015). Distributed Ledger Technology: beyond blockchain. Retrieved from https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/492972/gs-16-1-distributed-ledger-technology.pdf
Desjardins, J. (2021). Mapped: The world’s oldest democracies. https://www.weforum.org/agenda/2019/08/countries-are-the-worlds-oldest-democracies
Hayes, A. (2021). Blockchain explained. https://www.investopedia.com/terms/b/blockchain.asp
Lalley, S. & Weyl, G. (2018). Quadratic Voting: How Mechanism Design Can Radicalize Democracy. https://www.aeaweb.org/articles?id=10.1257/pandp.20181002
Drutman, L. (2017). We need political parties. But their rabid partisanship could destroy American democracy. https://www.vox.com/the-big-idea/2017/9/5/16227700/hyperpartisanship-identity-american-democracy-problems-solutions-doom-loop
Valsangiacomo, C. (2021). Political Representation in Liquid Democracy. https://www.frontiersin.org/articles/10.3389/fpos.2021.591853/full#B13
Fossum, J. E. (2018). “Political parties and conflict handling,” in Creating political presence — the new politics of democratic representation. https://www.degruyter.com/document/doi/10.7208/9780226588674-006/html
Hsiao, Y. T., Lin, S.-Y., Tang, A., Narayanan, D., & Sarahe, C. (2018, July 4). vTaiwan: An Empirical Study of Open Consultation Process in Taiwan.
Lambert, K. (2018). Law and Courts in Ancient Athens: A Brief Overview. https://kosmossociety.chs.harvard.edu/law-and-courts-in-ancient-athens-a-brief-overview/
Walport, M. (2015). Distributed Ledger Technology: beyond blockchain. Retrieved from https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/492972/gs-16-1-distributed-ledger-technology.pdf
Desjardins, J. (2021). Mapped: The world’s oldest democracies. https://www.weforum.org/agenda/2019/08/countries-are-the-worlds-oldest-democracies
Hayes, A. (2021). Blockchain explained. https://www.investopedia.com/terms/b/blockchain.asp
Lalley, S. & Weyl, G. (2018). Quadratic Voting: How Mechanism Design Can Radicalize Democracy. https://www.aeaweb.org/articles?id=10.1257/pandp.20181002
Drutman, L. (2017). We need political parties. But their rabid partisanship could destroy American democracy. https://www.vox.com/the-big-idea/2017/9/5/16227700/hyperpartisanship-identity-american-democracy-problems-solutions-doom-loop
Valsangiacomo, C. (2021). Political Representation in Liquid Democracy. https://www.frontiersin.org/articles/10.3389/fpos.2021.591853/full#B13
Fossum, J. E. (2018). “Political parties and conflict handling,” in Creating political presence — the new politics of democratic representation. https://www.degruyter.com/document/doi/10.7208/9780226588674-006/html
Hsiao, Y. T., Lin, S.-Y., Tang, A., Narayanan, D., & Sarahe, C. (2018, July 4). vTaiwan: An Empirical Study of Open Consultation Process in Taiwan.